I got SP kaiden today. I wanted to jot down a few things before I forget.


  • stage / groove gauge / clear rate
  • p+p  / 30% / 75%
  • BSB / 30% / 58%
  • Himiko / 32% / 70%
  • mei / 58% / 73%
  • Overall 69% (nice)


I play a mix of TAKA.S and 1048. About 50:50 split between the two playstyles, depending on the density / scratch patterns. For example,

  • TAKA.S for the entirety of HAERETICUS
  • 1048 for the entirety of quell
  • a good mix of both for MENDES


  • Switch: 50g
  • Spring: 60g


  • bomb = 9th Style
  • judge =メタリックブルー
  • notes = パステル
  • key beam = ショート
  • sudden+ = default

Progression History

  • 2006 – release of Distorted AC – first time playing 7 key, was playing 9s on USKOC back then, but stopped playing around the time Troopers was released.
  • I was playing “claw”
    • 파일:external/gigglehd.com/0aae8273b62fd1bcd78dfbf5654a3b78.jpg파일:SL4g48E.png
  • July 2015 – Round 1 Southcenter opens in Seattle. I start playing IIDX occasionally again. For a year, I was playing SDVX mostly until I hit 十段 in that game.
  • June?? 2016 – 八段
  • July 17, 2016 – 九段
  • October 5, 2016 – first 12 NC (紅牡丹)
  • December 10, 2016 – bought my DJ DAO PEE
  • December 29, 2016 – 十段
  • December 31, 2016 – Level 11 NC lamp on Sinobuz AC
  • January, 2017 – I started to feel the limits of the “claw”. During the month of January I learned 1048 while playing Infinitas.
    • My right hand still does not use the pinky. Instead, I use ring finger for #7
  • April, 2017 – started to feel the limits of non-wrist 1048 thanks to MENDES. Started learning TAKA.S — still no pinky though.
  • May 12, 2017 – 中伝
  • August 10, 2017 – 発狂BMS 二段
  • September 12, 2017 – 発狂BMS 三段
  • October 17, 2017 – Passed BSB for the first time in 皆伝 course
  • February 10, 2018 – On this day, my “BMS recommend” rating was 8.58
  • February 15, 2018 – changed GN from 276 to 264
  • February 15, 2018 – Bad Maniacs, 天空の夜明け HC
  • February 16, 2018 – MENDES, quell HC
    • Snapshot of iidx12.tk on this day:
      • NC: 2018-02-17-kaiden
      • HC: 2018-02-17-kaiden
  • February 17, 2018 – Classic 皆伝
  • February 17, 2018 – 皆伝 !!!

On the day of

  • Had a cup of coffee and then started playing around 7pm
  • Warmed up playing:
    • the trigger of innocence
    • you’ll say now
    • waxing and wanding
  • Played Classic Kaiden, passed for the first time
  • And then into Kaiden…


  • non-ran
  • sudden+
    • WN = 240
    • GN = 264
  • no hat … because I don’t have one…
  • in the last slow section of Himiko, I “floated” and went from <10% to 32%. This helped a lot.
  • During Mei, I had 90% or so before the slowdown; came out of speedup with ~10%

What helped?

  • Coffee???
  • Learning 1048 and then TAKA.S
  • Practicing BSB separately. During October 2017 I played BSB multiple times a day (in a row) until I was comfortable.
  • Focusing on reducing BP – trying to easy clear and then into hard clear
    • Additionally, working on timing as well
  • Changing GN a few days before. I was on 276 for a few months; reducing to 264 had a huge impact, and I started hard clearing bad maniacs / mendes / quell afterwards
  • Practicing Bad Maniacs, Mendes, quell, 天空, Haereticus
  • This video: Beatmania IIDX 단위인정 개전 冥 공략 (Korean Subtitled)

What I could have done better

  • Taking a long break in November / December of 2017. I was barely playing IIDX.
  • Learning to use the pinky on my right hand.
  • Experimenting more with GN, perhaps?
  • Not obsessing over clears, but instead playing a variety of charts

Closing words

I’d like to thank all of my friends and IIDX rivals for the support.


Bonus – from my YouTube channel that no one watches:


beatmania IIDX23 Copula STEP UP mode explanation

This is a rough translation… but hope it helps.

TLDR of the story: you’re going around the city, visiting train stations, and helping out local business so you can make the ultimate parfait. Seriously.

Each station has one ingredient that you need in order to complete the story mode. The overworld map is a single “line” of subway line – you start in the middle station, and you can move one station to the left, or to the right, after each credit. When you collect all ingredients from each station, a final station appears next to the starting point, and once you clear that final station, you see the ending for STEP UP.

The map is the following:

  1. Strawberry
  2. Pineapple
  3. Pudding
  4. Watermelon
  5. Melon
  6. Orange (you start here)
  7. Parfait (this is the final boss station – only appears when you cleared all other stations)
  8. Cherry
  9. Banana
  10. Kiwi
  11. Cream

At each station, you see the leader character that you have to “defeat” on the left side. On the left there is a little picture (e.g., an orange) that’s grayed out. Each time you complete a song (without failing) you fill up that fruit-meter. For normal-clear or assisted-clear, you get 33%. For Hard gauge clear, you get 50%.

Once you beat all stations, Parfait station will appear. Note that its location may be left of Orange, or right of Orange; it shows up closer to your current location. Once you clear the final station, you get ending credits.

Dokimeki meter (the little heartrate monitor thing on the top right) – if you choose the Dokimeki folders, which has a list of songs you cleared previously, you fill up the Dokimeki meter. Easy clear fills up the gauge by 1/6, normal is ¼, hard clear / full combo is 1/3. If you fill up this meter, you get the avatar for that station. It will ask you Yes/No – if you choose yes, you equip the items right away, if you do no, you still get them but they’ll go to your inventory.

Quests – they are random. They are things like, get less than 500 GOODs over 3 songs, etc. If you clear quests twice, you can move up to THREE stations left or right.



Hori Real Arcade Pro (R.A.P.) VX SA (Xbox 360) – Bottom panel screws

Hori R.A.P. VX SA

If you need replacement screws for the bottom panel – the original ones are quite soft – I used

  • Sheet Metal Screw #4 x 3/8″ (Type A)

You can find this at Home Depot. The head doesn’t really matter.


Top – original screw, Bottom – one from Home Depot.

Some modders will try to sell you a flat-ended screw (“Type B”) at a rip-off level prices – don’t buy that. You don’t need self-tapping or self-drilling screws either (has drill-bit end). You already have the hole.

A trip to: Full Tilt Ice Cream in Ballard

I saw a few videos on YouTube of people playing Tetris Grand Master 2 and Pop’n Music at Full Tilt Ice Cream in Ballard, WA. So I decided to go there to check it out today.

Left: MvC2, right: Neo Geo MVS with Metal Slug games (and others)

When I walked in, I saw a Ms. Pac Man cabinet, and the two machines pictured above. Walk in a bit, and there’s about 10 pinball machines. I have no interest in these, however…

Continue reading “A trip to: Full Tilt Ice Cream in Ballard”

State of Rhythm Games in Seattle Gameworks

After several months in Canada, I’m back in Seattle. I searched a lot to find out how Gameworks has changed since last year, but I found nothing, so here’s a post after a visit so people can find their way through search engines. This post is about Gameworks in downtown Seattle, WA.

  • Gameworks has DJMAX Technika 3, running in perfect condition. It’s connected to the web, and accepts IC cards. It’s 4 credits, which works out to be about 50 cents – an amazing deal considering places like SVGL charge $1. The volume level is average, and it’s not helped by the fact that Taiko and pop’n are right near it. But you can always work around it by using headphones.
  • They also sell Technika 3 IC cards at the counter. They had 5 different designs. They don’t actually have it at the cashier, so just ask them and they’ll bring it up for you. It’s $6 + tax.
  • pop’n music FEVER (14) is running. The buttons are in very good condition, and the screen is okay (although slightly CRT-morphed) Last year, the buttons were complete crap, but according to people at pnwbemani.net it’s been fixed a couple months ago. It’s 8 credits, which is about $1. It’s also a couple meters away from Technika 3 and speakers are really loud, so it’s easy to hear.
  • guitarfreaks & drummania is still running 11th/10th mix. The screen on guitarfreaks is very blurry, and the drums are in typical “abused” condition (i.e., the symbals don’t register 100%). The effectors knobs on guitars are, of course, missing.
  • Dancemaniax is moved to upstairs where Technika 3 is. I can’t comment on sensor quality but I think it works as intended
  • Taiko was also moved, placed between Technika and Dancemaniax. The drums are abused by hell by children playing it, so don’t expect much. I forgot which version it is, but if I had to guess it’s between 6~8 (2005~2006 era) because it was playing Anpanman as default selection, and most people don’t know how to switch songs (or how to even hit blue notes – I’ve seen people hit the plastic side of the drum really hard, that can’t be good for the machine)
  • There are still a bunch of DDR machines downstairs in a room. I saw X2 and Extreme, and there are other versions as well. I wouldn’t expect the panels to be in good quality, since it’s Gameworks.